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April 13, 2007

Friday Bits

Bit One: I have been at LMS 2007 for the past couple of days getting lots of exposure to the ins and outs of issues like changing your learning management system, how to deal with vendors, and what to look for in a Learning Content Management System. Today I attended a session on Web 2.0 and Learning Management Systems, and they talked about a very cool new LMS, the first of its kind, actually: Sloodle.com. Sloodle is a mashup of Moodle (an open source LMS) and Second Life. The basic idea: students' avatars can take online learning courses via Sloodle in Second Life. Read more about it at the SJSU Sloodle wiki. What an awesome idea!

Bit Two: Next week (Apr 15-21) is National Library Week. This year's theme is Come together @ your library. Check out this page for ways to celebrate and promote your library!

March 2, 2007

Virtual walk-a-thon for charity

How amazing is this?

For the second year in a row, the American Cancer Society held a Relay For Life in Second Life. They raised more than $40,000 and attracted more than 1,000 participants to walk in the 24 hour walkathon event.

The real-world relay was first held in 1985, and over the years has raised 1.5 billion dollars in the fight against cancer. This year's virtual Relay For Life track walked through representations of real-world places like Mexico, New York City, Paris, Sweden, and South Africa. Avatars encountered opportunities along the way to have fun while donating money - lighting virtual luminaria, and participating in events such as sky diving off of the Eiffel Tower.

February 20, 2007

Second Life and Libraries: What's the point?

Second Life, created by Linden Lab in San Francisco, is a persistent online world: a 3-D virtual continent where 10% of its 3.7 million account holder citizens log on daily as avatars to socialize, attend classes and events, do business, learn, build and create. Realize your Project Runway dreams, design a Frank Lloyd Wright style building, discover live music from talented independent artists, play a role playing game, or hang out at a neighborhood bar, dancing, drinking virtual beer, and talking to the regulars.

Everything in the space is user created, from the clothing the avatars wear to the landscapes, buildings, and objects. Perks include the ability to fly and teleport (just like apparating in Harry Porter!) and the freedom to be yourself, or someone else entirely.

Imagine if MySpace were 3-D and you could walk around in it to get from user profile to band website. Second Life is social networking software on steriods: social networking software that can be--that IS being-- harnessed for library use.

It makes some degree of sense that a simulation modeled after real life, containing venues for employment, entertainment and education, would have a library. A few citizens and groups have created them in the past, but in April 2006, Alliance Library System in IL become the first library organization to plunk down money for virtual land. With a tentative mission to explore the potential of delivering services to (non-traditional) library users who might be in Second Life, ALS hoped to direct users back to the resources of their local libraries. Instead, they have found that the diverse citizenry of Second Life has unique informational and recreational needs, and that librarians are interested in the Second Life platform for professional development.

In the last year, over 200 librarians from all types of libraries around the globe have contributed time, energy, and other resources to creating virtual collections, delivering virtual reference, creating virtual displays, producing virtual programs such as book discussions, lectures and author visits, and much more. Unique partnerships with colleges and universities, museums, library vendors and various organizations have developed, and Alliance's singular Info Island has blossomed into an Info Archipelago.

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