Gamer and Boomer Trends: Article and Infopeople Courses

If your library has just recently put more focus on the needs of gamers and boomers, you may find it helpful to go back and read the e-version of the OCLC January-March 2005 newsletter (now titled NextSpace).
It features 3 great articles:
The Big Bang
“As Gamers and Boomers collide in one of the biggest culture clashes in history, society is being reshaped. What will the impact be on libraries? And how can libraries attract Gamers and serve both generations?”
Staying in the Game: How to create environments for Boomers and Gamers in your library
“In the next five years, Gamers will be the dominant demographic for your libraries. Nonetheless, you don’t want to do anything that will offend or chase Boomers from the stacks. The key to securing and retaining these growing segments is giving each one what it wants.”
Zone in on Your Users
“Gamers need social space. Boomers need “a third place.” Toddlers need storytelling terrain. Seniors need quiet areas. Everyone needs technology. And many want coffee!”
If you are ready for a more indepth look at how your library can respond to these trends, check out the following Infopeople courses.
Gaming @ the Library
Library Services to Older Adults
Beyond the Bookshelf: Teen Programming
Retailing and Wayfinding